The Order: 1886 Review


the-order-1886

Pete

Available on: PlayStation 4

Release Date: February 20th 2015

Genre: Action-Adventure / Third-Person Shooter

I’ve steered clear of The Order: 1886 since its release in early 2015.  It was announced with much hype and fanfare at E3 2013 and was received with lukewarm acclaim once it was eventually released after nearly five years in development.  Criticism was given for a whole host of reasons including frequent quick time events, general gameplay letdowns and most importantly its overall length and replay value – and as a regular guy in his early 30’s with a dead-end job and a family to provide for the replay value factor is becoming more and more essential to me as I gradually get older and poorer.  I purchase maybe five games a year (excluding the crap I pick up on Steam sales, but I’m dealing with that), one of those always being Football Manager which guarantees me at least a hundred hours of gameplay, so that hopefully gives you an idea of the type of game I’m willing to part with my money for.  The Order: 1886 is not one of those games, I happened to rent it and I’m glad I did.

The Order: 1886_20161022130238That’s not to say I didn’t enjoy what The Order had to offer, more or less.  It looks incredible, dragging this review on a positive note for the time being, as an alternative universe 19th century London with a fantasy steampunk twist has never looked better.  However going straight back into negative territory as good as the game looks there is definitely a ‘look but don’t touch’ vibe as you progress through the games fifteen chapters, with an extremely limited and linear path to guide you along your way almost from start to finish.  19th century London in The Order reminds me of Neo-Paris in the late 21st century found in Remember Me in that there is an amazing city out there begging to be explored, but you can’t, and you are forced to stick to what is generally a very strict set path.

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Now I Feel Silly Wanting Turn Based Battles Back In RPG’s


PeteI’ve mentioned Final Fantasy a few times over the last few months, either about the incredible news of a Final Fantasy VII remake or my cautious optimism concerning Final Fantasy XV.  One opinion I had was, as it turns out, a rather silly one – I believed a return to a turn based battle system in both games would be for the best.

I now appreciate that I’m wrong.

In my defence I didn’t mean a direct cut and paste of most 90’s RPGs with prettier graphics; more like turn based with a few added features thrown in – a little like Final Fantasy XIII’s battle mode, which was about the only thing that game did right.  After watching gameplay footage of Final Fantasy VII recently I was starting to think maybe a more action-oriented approach was the right decision (especially armed with the knowledge that the game is a ‘re-imagining’ rather than a straight up remake), but after seeing the following footage from Final Fantasy XV I now appreciate that this way of fighting is the only way forward.

This just looks incredible, and we’re hopefully approaching a release date too – rumours are rampant for a Summer 2016 release, with the announcement hopefully being made at the end of March.