We love pirate themed games. I’ve put a lot of time into Sid Meier’s Pirates, and Alan and I between us have put nearly 100 hours into Assassin’s Creed: Black Flag. Hell, I shamefully played Puzzle Pirates for more hours than I’d ever admit. Blackwake is a new multiplayer FPS game based around controlling every aspect of a pirate ship from captain to gunners, so teamwork is essential. It’s currently on Kickstarter where it has comfortably made its target total for a release on PC and Mac, so hopefully the fact that there’s a lot of interest in this game will mean it sails through the Kickstarter phase along its way to a full release. Get it? Sails? I’m wasted here.
What makes this game appealing to me is how hilarious it looks. If you’ve ever seen an Alan & Pete Play video you’ll know we like to laugh a lot, and this game looks like it’ll make us do exactly that. Take a look at the following trailer:
This is exactly the sort of game we thrive on playing, hence why most of our videos consist mainly of chaos, no idea what we’re doing and generally getting everything wrong – exactly what this game promotes itself as. Here are some of the features you can expect when the game is out of pre-alpha, according to Kotaku:
This week at Gamescom Square-Enix showed us another new and frankly strange trailer for their upcoming title Final Fantasy XV (15), which you can view below. Entitled ‘Dawn’ it’s more like a hugathon for nearly half of its duration than anything worthwhile:
The idea here is to give a little back story to the game, 15 years before we’re introduced to it, but little was given away in terms of… Anything really. There’s nothing in the way of general story progression and most importantly a release date, which at this stage wasn’t expected but most definitely hoped for. Instead we got main character Noctis hugging it out with his old man King Regis for nearly two minutes of a 3:14 video and little else that could be considered relevant.
Square also put together a presentation teasing a few story details and showing a little more gameplay footage, but there wasn’t even a hint of a release date for Final Fantasy XV – only that they were still ‘on schedule’ to finish the game by a set date. That date could be damn near anything they please as now the game had been in development for more than a decade, anything from three months to another three years probably wouldn’t raise too many eyebrows. The original plan was for Square to kickstart a marketing campaign starting with Gamescom and presumably building from there, fans were hoping they would at least start with a release window and gradually share more information throughout the PAX Event in three weeks time and then end with a solid release date with a ton of new info/gameplay at the Tokyo Game Show in September, aiming for a release sometime between winter this year and summer 2016. As it stands it looks like Square-Enix has the intention of doing nothing more than showing that trailer again at PAX. Then again at TGS. And that’ll most likely be it for this year, so it looks certain we won’t be playing the game this year, and even next year is looking doubtful if the rate of new information that has been made available this year is anything to go by.