Playstation VR Unboxing Video


We’re unboxing Alan’s new toy, the Playsation VR Headset!

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Dirt Rally Review


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Pete

Available on: PC, PS4, Xbox One

Release Date: December 7th, 2015 (early access)

Genre: Simulation Racing

 

Don’t. Cut.  This is a phrase frequently mentioned by your co-driver, and also on various loading screens throughout Dirt Rally.  It’s a tempting prospect, but when cutting a corner invariably means completely writing off your car for the sake of shaving a few milliseconds off your time you’d do well to listen to the brave man in your passenger seat.  How he stays calm when I plunge off a cliff at 80mph on my roof is beyond me.  That aside he is the most important noise you’ll hear whether you’re driving a banged up Mini from the 1960’s or the beefy Subaru Impreza, and every now and again he throws caution to the wind and advises you to “be brave.”

This is the beauty of Dirt Rally.  One second you’re being screamed at not to cut, then the next you’re barrelling towards a jump and your co-driver is telling you to hit it at full speed.  You as the driver will need to alternate between pin-point precision and balls-out aggressive driving amidst split-second reflexes and decision making, or else you’ll… well, plunge off a cliff at 80mph on your roof, as I have more than once.  You’ll need to be daring, and you’ll need to be cautious, but favouring either decision at the wrong moment will cost you precious seconds.

dirtrally1222151280jpg-0d6e1a_1280wDirt Rally is first and foremost a racing simulator, so you’ll need the correct setup to get the most out of the game.  As with most games a control pad and those cheap speakers you paid less than a burger for will do the job, but to get the most out of this game you need either a good set of headphones and most importantly a wheel, my recommendations would be either the Ferrari Italia Thrustmaster, which I own, if you want a budget wheel or if you’re more of an enthusiast the Logitech G27/G29 is the one to go for, which is what Alan has recently splashed the cash on.  A good setup really adds to the immersion as there is nothing quite like sitting on the starting line with a wheel in your hands being able to hear the roar of a V6 engine before you put your foot down and hope for the best.

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PSVR, Oculus Rift & HTC Vive Comparison


While playing Grand Theft Auto 5 we got deeply involved in a discussion about the big 3 Virtual reality headsets that are available, and go through the pros and cons of each one including price, specs, ease of use and compatible games.  Please excuse the occasional gunfight distractions.

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No Man’s Sky Release Date Fills The ‘Big Game Void’


 

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PeteI was browsing the latest games at my local video game store the other day and it got me thinking – I can’t think of many big games I want for the remainder of 2016, and we’re only in March.  Of course, Final Fantasy XV is supposedly coming out at some point and there’s the annual churning out of Call of Duty and FIFA (but mercifully not Assassins Creed) but aside from Uncharted 4 and maybe Doom if it’s any good there isn’t a whole lot on the horizon to get me excited.

14965393486_d5ec34c4ce_bThankfully No Man’s Sky developers Hello Games have finally given a solid release date of June 24th, which has definitely solved that problem.  This is a game I’ve followed closely since it was first announced at E3 in 2014, to the point where I watched a 90 minute performance by post-rock band 65daysofstatic with the game being played in the background.  It’s procedural (random, effectively) generation system for everything from individual planets to the background music and sounds of life fascinate me from an exploration standpoint, as I like nothing more than kicking back with a relaxing game like American Truck Simulator or Stardew Valley and No Man’s Sky looks as though it’s right up my street in that regard, with danger and excitement available should the mood arise.  Every planet will be explorable according to the developers, and with the randomness factor thrown in we’re set for a near infinite replay factor too – so this game is one to keep an eye on as we approach the release date.

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Now I Feel Silly Wanting Turn Based Battles Back In RPG’s


PeteI’ve mentioned Final Fantasy a few times over the last few months, either about the incredible news of a Final Fantasy VII remake or my cautious optimism concerning Final Fantasy XV.  One opinion I had was, as it turns out, a rather silly one – I believed a return to a turn based battle system in both games would be for the best.

I now appreciate that I’m wrong.

In my defence I didn’t mean a direct cut and paste of most 90’s RPGs with prettier graphics; more like turn based with a few added features thrown in – a little like Final Fantasy XIII’s battle mode, which was about the only thing that game did right.  After watching gameplay footage of Final Fantasy VII recently I was starting to think maybe a more action-oriented approach was the right decision (especially armed with the knowledge that the game is a ‘re-imagining’ rather than a straight up remake), but after seeing the following footage from Final Fantasy XV I now appreciate that this way of fighting is the only way forward.

This just looks incredible, and we’re hopefully approaching a release date too – rumours are rampant for a Summer 2016 release, with the announcement hopefully being made at the end of March.