Grand Theft Auto 5 Complete Heist – The Prison Break


We’re joined once again by Aiden from GamingGaming TV as we do something we’ve never done before – complete an entire heist in one sitting, and it’s not an easy one as we plough through The Prison Break.  Along the way we get it wrong numerous times as is the standard, so please enjoy this one and let us know what you think.

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Keep Talking and Nobody Explodes


This should really be called ‘Guaranteed To Argue Simulator,’ at any rate we’re trying to keep a cool head when we have a crack at bomb defusing in Keep Talking and Nobody Explodes, as we take turns being both the defuser and manual reader.

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Grand Theft Auto 5 Bikers DLC


We’re having a go on the new DLC for Grand Theft Auto 5 this week, as we slap on some tight leather and pretend we’re bikers for the afternoon.  We take a look at one of the many new missions available as we attempt to rescue a guy who got himself in a bit of trouble with the LSPD.

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Final Fantasy VII “Corel’s Angel” Trophy Guide


For this trophy on Final Fantasy VII for the Playstation 4 you need to score over 10,500 points on the G-Bike mini game at the Gold Saucer.  This guide shows you how to do it, and while it’s a bit tricky to navigate the controls it’s a relatively easy trophy.

Every enemy you defeat gains you points, and every time they hit the truck you’re protecting you lose points, so of course the trick is to stop that from happening as best you can.  Don’t be afraid to ram your opponents as that helps them fall off their bikes, and if you can send them crashing into their comrades as this can create a falling chain reaction.

RPG Maker VX Ace: The Book of Metal with Commentary


Alan finally gets the chance to play Pete’s game in progress made using RPG Maker VX Ace, The Book of Metal.  We start out in the quaint town of Soddington as metal is soon stolen by evil mastermind Stubbs and his minions.

Watch footage of an earlier build – https://www.youtube.com/watch?v=fdo0yBxKlW8

We have outtakes too – https://www.youtube.com/watch?v=0tTGif0yqvA

The Order: 1886 Review


the-order-1886

Pete

Available on: PlayStation 4

Release Date: February 20th 2015

Genre: Action-Adventure / Third-Person Shooter

I’ve steered clear of The Order: 1886 since its release in early 2015.  It was announced with much hype and fanfare at E3 2013 and was received with lukewarm acclaim once it was eventually released after nearly five years in development.  Criticism was given for a whole host of reasons including frequent quick time events, general gameplay letdowns and most importantly its overall length and replay value – and as a regular guy in his early 30’s with a dead-end job and a family to provide for the replay value factor is becoming more and more essential to me as I gradually get older and poorer.  I purchase maybe five games a year (excluding the crap I pick up on Steam sales, but I’m dealing with that), one of those always being Football Manager which guarantees me at least a hundred hours of gameplay, so that hopefully gives you an idea of the type of game I’m willing to part with my money for.  The Order: 1886 is not one of those games, I happened to rent it and I’m glad I did.

The Order: 1886_20161022130238That’s not to say I didn’t enjoy what The Order had to offer, more or less.  It looks incredible, dragging this review on a positive note for the time being, as an alternative universe 19th century London with a fantasy steampunk twist has never looked better.  However going straight back into negative territory as good as the game looks there is definitely a ‘look but don’t touch’ vibe as you progress through the games fifteen chapters, with an extremely limited and linear path to guide you along your way almost from start to finish.  19th century London in The Order reminds me of Neo-Paris in the late 21st century found in Remember Me in that there is an amazing city out there begging to be explored, but you can’t, and you are forced to stick to what is generally a very strict set path.

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