The Book of Metal is a video game in progress made using RPG Maker VX Ace, and it now has a playlist on Spotify for anyone interested.
We reinstall an old favourite in Orcs Must Die! 2, and carry on from about half way through the campaign which is where we left off over a year ago. Trouble is we can’t quite remember how to play the game after so long…
For part 2 of our playthrough of The Forest Alan gets Pete up to speed on some of the new features of the game since the last time we played, including an updated opening video, better fighting mechanics (when we’re not having our arses handed to us), the ability to trade and as you’ll see at the end a new breed of cannibal that scares the holy hell out of Pete.
Available on: PC (Steam, GoG, Humble Store)
Release Date: February 26th 2016
Genre: Farming Simulation, RPG
A few weeks ago I posted about Stardew Valley and how excited I was for it, and now the game has been out for a little over 36 hours as of writing. In that time I’ve put 13 hours into the game, which is an early indication for how much I’m enjoying it. Here’s my review of the early parts of the game.
Stardew Valley sees a welcome return to the farming simulator/RPG hybrid gameplay dominated by Harvest Moon over the past twenty years or more, and shares a lot of similarities with that franchise as well as forging its own path in the genre. The core story will be a familiar one to fans – your Grandfather leaves you a farm in his will, and years later you decide to take it over and transform it from a dilapidated pile of overgrowth and rubble into a thriving money making venture. Along the way you’ll meet the local Pelican Town community and attend various events and play through various randomly generated scenarios, and follow various sub-plots crucial to the over-arching story. There is absolutely loads to do in this game taking all that into account, as forming and maintaining relationships, progressing through the story and maintaining the day-to-day running of your farm allows for a varied and enjoyable experience each time you play.
For anyone over a certain age Doom is almost certainly a franchise most gamers have played at some point during their childhood – despite having a well earned 18/R rating for being some of the most violent games of their generation. I played the SNES port of the original Doom in the mid 90s and despite never growing fond of the first person shooter genre that game is still one of my favourites of all time.
Doom 2 was more of the same, but a drop in quality followed with the third game and very little has been said about the franchise since. Thankfully after years of development Doom 4, or just Doom as it’s now known is set for a release in May and the new campaign trailer looks incredible. A word of warning though, it is ridiculously violent.
Developers Bethesda have said that the campaign takes about 13 hours to complete factoring in difficulty, which is longer than average when compared to other games in the genre. It’ll also come with multiplayer which will no doubt be where the meat of the game will be, but we don’t have too long to wait and find out. Doom is released on May 13th.
Available on: PC
Release Date: February 5th 2016
The climax of the mission is now. Two battered and wounded soldiers are still fighting, a third carries an unconscious fourth. The instructions are simple – plant an X4 explosive in an alien facility and get the hell out, but the place is still swarming with ADVENT aliens. My grenadier fires wildly and misses despite having a 72% chance of a successful kill, so now the time has come to cut my losses and go straight for the objective. The second of my two remaining active soldiers, a Specialist with little experience of war, makes a desperate sprint for the foreign equipment where the explosive is to be planted and somehow dodges the heavy fire of a camped alien sitting in overwatch in an adjacent room before planting the fateful bomb. The rookie has successfully ridden his luck. This time.
Now it’s the turn of the aliens and all I can do is watch and hope. My Specialist is currently completely open after planting the explosive and the enemy are poised to take full advantage of that fact – a venomous snake-like creature whips out his elongated tongue and quick as a flash drags my soldier half way across the building before promptly wrapping its scaly body around its hapless and helpless prey. I now have a choice – backtrack to save my ensnared soldier who is slowly having the life literally squeezed out of him, my most decorated Sergeant (with some cutting edge tech on his weaponry I might add, which I would lose should he die) and risk the lives of my other men and women… or continue to the extraction zone mere feet away and sacrifice the life of one man to save several?
One of the features I love most about the XCOM games is the permanent death of your soldiers if such a scenario takes place. It adds a whole new dimension to the strategy genre as every individual soldier truly matters, particularly as you can customise them and name them after friends and family – which sounds very tempting as it adds a personal touch to your campaign but ultimately detrimental to your plight as you’ll find yourself overprotecting your mother or your spouse instead of perhaps taking a necessary risk when the need arises. In the above situation I left my Sergeant behind, but in all honesty that had more to do with protecting my little soldier version of me (embarrassingly the unconscious one) than rescuing one of my doomed comrades, a decision that would have probably gone the other way had I not personally been a part of the mission in the first place.
A battle cry uttered by Alan more than once, in our third Rainbow Six Siege video we once again attempt to finally finish one of the levels – and this time we have a hostage in tow.
After Pete goes down early Alan is left to fight for himself, all while having absolutely no idea what he’s doing or as (he so eloquently put it) where the f**k the extraction point is.
Be sure to check out the rest of our Rainbow Six videos if you enjoyed this one, and as always remember to subscribe for more content every week.
I’ve mentioned Final Fantasy a few times over the last few months, either about the incredible news of a Final Fantasy VII remake or my cautious optimism concerning Final Fantasy XV. One opinion I had was, as it turns out, a rather silly one – I believed a return to a turn based battle system in both games would be for the best.
I now appreciate that I’m wrong.
In my defence I didn’t mean a direct cut and paste of most 90’s RPGs with prettier graphics; more like turn based with a few added features thrown in – a little like Final Fantasy XIII’s battle mode, which was about the only thing that game did right. After watching gameplay footage of Final Fantasy VII recently I was starting to think maybe a more action-oriented approach was the right decision (especially armed with the knowledge that the game is a ‘re-imagining’ rather than a straight up remake), but after seeing the following footage from Final Fantasy XV I now appreciate that this way of fighting is the only way forward.
This just looks incredible, and we’re hopefully approaching a release date too – rumours are rampant for a Summer 2016 release, with the announcement hopefully being made at the end of March.