The Forest Part 2 – New Features, Adventures and Screaming


For part 2 of our playthrough of The Forest Alan gets Pete up to speed on some of the new features of the game since the last time we played, including an updated opening video, better fighting mechanics (when we’re not having our arses handed to us), the ability to trade and as you’ll see at the end a new breed of cannibal that scares the holy hell out of Pete.

No Man’s Sky Release Date Fills The ‘Big Game Void’


 

no-mans-sky-banner

PeteI was browsing the latest games at my local video game store the other day and it got me thinking – I can’t think of many big games I want for the remainder of 2016, and we’re only in March.  Of course, Final Fantasy XV is supposedly coming out at some point and there’s the annual churning out of Call of Duty and FIFA (but mercifully not Assassins Creed) but aside from Uncharted 4 and maybe Doom if it’s any good there isn’t a whole lot on the horizon to get me excited.

14965393486_d5ec34c4ce_bThankfully No Man’s Sky developers Hello Games have finally given a solid release date of June 24th, which has definitely solved that problem.  This is a game I’ve followed closely since it was first announced at E3 in 2014, to the point where I watched a 90 minute performance by post-rock band 65daysofstatic with the game being played in the background.  It’s procedural (random, effectively) generation system for everything from individual planets to the background music and sounds of life fascinate me from an exploration standpoint, as I like nothing more than kicking back with a relaxing game like American Truck Simulator or Stardew Valley and No Man’s Sky looks as though it’s right up my street in that regard, with danger and excitement available should the mood arise.  Every planet will be explorable according to the developers, and with the randomness factor thrown in we’re set for a near infinite replay factor too – so this game is one to keep an eye on as we approach the release date.

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